It was fun for quite a while, but then it got a tad repetative. Also I think that the letters should take different amounts of time for you to press & hold the button -- it seemed as if they all took the same exact amount of time (maybe it's just me), so it was just a matter of memorizing how long to hold the button for.
For the genre of game it is, it was pretty good.
I honestly couldn't help myself:
- "Make sure to read the instructions before you play!"
- "its ok but i dont understand what to do"
@ guy below - lets not downrate something due to our lack of mental capacity, yes?
Cute, but such a short and boring game doesn't deserve front page and the current score it has. Even if the goal of this was for it to be 10 seconds long. It has almost no effort put into it.
I don't understand how this is doing better than some of the most well done games that people have spent months on.
"LOL JESUS IMA VOTE 10/10 & 5/5"
Honestly I didn't find the game that entertaining. HOLD RIGHT AND SMASH/HOLD THE SPACEBAR! You could have done more. Much more.
Kinda basic gameplay/graphics.
Also I have one suggestion -- I noticed that when you collect them they randomly appear at the top of the screen (which is a good way to do it) BUT the speed remains the same. One time I played and all of the greens where going really slow. It would be a good idea to make it so that when it is collected & recreated, the speed should be to a new random speed.
Graphics wise it's alright if you are going for that look, concept is pretty funny, but its lacking with it's gameplay.
If you ever get more time this may be something you would want to revisit and remake later.
This could make for a decent platformer or something of that sort -- going around from area to area chasing your frige -- but at is, its nothing too special.
You need to learn to optimize your code and reduce the number of enemies on the screen at once.
Too laggy, lots of very annoying bugs.
A good platformer shouldn't require the player to dive between 2 blocks with just enough space for the person to fit. That isn't skill, thats simply repetition until you finally make it. The collision was a bit screwy too.
Other than that the game was fine and challenging until the later levels when it became rediculous.
A bit short, but it was still challenging and puzzling, as puzzle games should be.
The game was too slow to respond to clicks at times -- even on the lowest difficulty. Sometimes the game would respond right away, sometimes it would take awhile, defeating the purpose of being skilled at the game since the delay makes it luck based.
Same thing with Doug. I click on him multiple times, but the main character doesn't even bother attempting to hit him until its too late.
Doug was too fast, and the gameplay was boring and repetative from the start.
Last boss was a challenge. I ended up at 200 armor left with no more items, energy, or shield when I beat him =D
I used my last 3 energy to bring up a shield for a split second to reflect one of his heavy missles back into him, finishing him off.
The game required a lot of skill, it wasn't one of those "get super powered weapons and blast through everything without even thinking about it" games.
In my opinion, you should have had achievements for completing each set (easy, medium, hard - or whatever you named them) of the ingame achievements. Otherwise it was a fun and very time consuming game.
This game is good - but it lacks. I would love to mute the damn sound, but there is no way to. It's a bit repetative as the person below stated - especially if you are going for the trophies.
If you can't find the secret medal, think HAT
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